Underground Zone Manager

Professional tool for creating cfgundergroundtriggers.json configurations with eye accommodation control

📋 Understanding Underground Areas

🚪

OUTER TRIGGERS

  • • Light switching control
  • • Eye Accommodation: 1.0
  • • Location: Outside entrances
  • • Effect: Makes chemlights work
🌙

TRANSITIONAL TRIGGERS

  • • Gradual darkness transition
  • • Eye Accommodation: 0.0-1.0
  • • Location: Between outer & inner
  • • Special: Uses breadcrumbs

INNER TRIGGERS

  • • Complete darkness area
  • • Eye Accommodation: 0.0
  • • Location: Deep underground
  • • Effect: Constant darkness level

💡 Key Concepts

Eye Accommodation

Controls how much players can see without artificial lighting (flashlights, chemlights).

DarkLight
0.0
0.25
0.5
0.75
1.0

Breadcrumbs System

  • Purpose: Smooth transitions
  • Positioning: Along player paths
  • Weighting: Closer = more influence
  • Raycast: Line-of-sight checking

🔄 Workflow

  1. 1. Plan - Map underground layout
  2. 2. Outer - Create entrance triggers
  3. 3. Transition - Add gradual zones
  4. 4. Inner - Deep dark areas
  5. 5. Test - In-game validation

Common Issues

  • ❌ Darkness not working → Check inner 0.0
  • ❌ Abrupt transitions → Add breadcrumbs
  • ❌ Chemlights fail → Need outer triggers
  • ❌ FPS drops → Too many triggers

⚙️ Configuration Builder

Add New Trigger

Triggers (0)

No triggers added yet