Underground Zone Manager
Professional tool for creating cfgundergroundtriggers.json configurations with eye accommodation control
📋 Understanding Underground Areas
🚪
OUTER TRIGGERS
- • Light switching control
- • Eye Accommodation: 1.0
- • Location: Outside entrances
- • Effect: Makes chemlights work
🌙
TRANSITIONAL TRIGGERS
- • Gradual darkness transition
- • Eye Accommodation: 0.0-1.0
- • Location: Between outer & inner
- • Special: Uses breadcrumbs
⚫
INNER TRIGGERS
- • Complete darkness area
- • Eye Accommodation: 0.0
- • Location: Deep underground
- • Effect: Constant darkness level
💡 Key Concepts
Eye Accommodation
Controls how much players can see without artificial lighting (flashlights, chemlights).
DarkLight
0.0
0.25
0.5
0.75
1.0
Breadcrumbs System
- Purpose: Smooth transitions
- Positioning: Along player paths
- Weighting: Closer = more influence
- Raycast: Line-of-sight checking
🔄 Workflow
- 1. Plan - Map underground layout
- 2. Outer - Create entrance triggers
- 3. Transition - Add gradual zones
- 4. Inner - Deep dark areas
- 5. Test - In-game validation
Common Issues
- ❌ Darkness not working → Check inner 0.0
- ❌ Abrupt transitions → Add breadcrumbs
- ❌ Chemlights fail → Need outer triggers
- ❌ FPS drops → Too many triggers
⚙️ Configuration Builder
Add New Trigger
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