1.29 Update information
For server owners & anyone diving into configs… here are the 1.29 changes with raw code 👇
🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 1/6) 🔥
🔥 DAYZ 1.29 UPDATE — TYPES.XML (PART 1/3) 🔥
<type name="Armband_Sakhal">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
<category name="containers"/>
</type>
<type name="Attack2Bag_Black">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
</type>
<type name="Attack2Bag_Green">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
<type name="Attack2Bag_Ttsko">
<nominal>2</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
<usage name="ContaminatedArea"/>
</type>
<type name="Attack2Bag_Yeger">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="containers"/>
</type>
➡️ Continue to Part 2 👇
🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 2/6) 🔥
DAYZ 1.29 UPDATE — TYPES.XML (PART 2/3)
<type name="ColdOperationBoots_Camo">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="ColdOperationBoots_Green">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="ColdOperationBoots_Grey">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier2"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="Flag_Sakhal">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="tools"/>
</type>
<type name="GulagJacket_Grey">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Industrial"/>
<usage name="Prison"/>
</type>
<type name="Headdress_Bear">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="Headdress_Fox">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
➡️ Continue to Part 3 👇
🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 3/6) 🔥
DAYZ 1.29 UPDATE — TYPES.XML (PART 3/3)
<type name="MilitarySweater_Chernarus">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
</type>
<type name="MilitarySweater_Livonia">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="MilitarySweater_NoPatch">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
</type>
<type name="PilotJacket_Black">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
<type name="PilotJacket_Brown">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
<type name="PilotJacket_Yellow">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Village"/>
</type>
<type name="TraditionalBoots_Beige">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
<type name="TraditionalBoots_DarkBrown">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Hunting"/>
</type>
<type name="WinterMilitaryCoat_Brown">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier3"/>
<value name="Tier4"/>
</type>
<type name="WinterMilitaryCoat_DarkGrey">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier3"/>
</type>
<type name="WinterMilitaryCoat_Grey">
<nominal>0</nominal>
<lifetime>14400</lifetime>
<restock>0</restock>
<min>0</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
<category name="clothes"/>
<usage name="Military"/>
<value name="Tier4"/>
</type>
💬 That’s ALL of Part 1 (Types.xml)
➡️ Continue to Part 4 👇
🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 4/6) 🔥
🧟 PART 4 — EVENTS.XML (SAKHAL EVENT)
<event name="InfectedSpooky">
<nominal>50</nominal>
<min>25</min>
<max>250</max>
<lifetime>3</lifetime>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<position>player</position>
<active>0</active>
<children>
<child min="50" type="ZmbF_MilkMaidOld_Black"/>
<child min="50" type="ZmbM_HandymanNormal_Beige"/>
</children>
</event>
➡️ Continue to Part 5 👇
🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 5/6) 🔥
🎒 PART 5 — SPAWNABLETYPES.XML (LOOT PRESETS)
<type name="WinterMilitaryCoat_Brown">
<cargo preset="mixArmy" />
</type>
<type name="MilitarySweater_Chernarus">
<cargo preset="mixArmy" />
</type>
<type name="PilotJacket_Brown">
<cargo preset="mixVillage" />
</type>
<type name="ZmbM_Mummy">
<cargo preset="ContaminatedCargo" />
<cargo chance="0.05">
<item name="AntiChemInjector" chance="1.0" />
</cargo>
<cargo chance="0.5">
<item name="HumanSteakMeat" chance="1.0" />
</cargo>
<cargo chance="0.5">
<item name="BandageDressing" chance="0.5" />
<item name="Rag" chance="0.5" />
</cargo>
<cargo chance="0.5">
<item name="IodineTincture" chance="0.33" />
<item name="Epinephrine" chance="0.33" />
<item name="Morphine" chance="0.33" />
</cargo>
</type>
➡️ Final notes in Part 6 👇
🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 6/6) 🔥
🗺️ PART 6 — IMPORTANT SERVER NOTES
• All maps updated (Chernarus / Livonia / Sakhal) • Replace and merge:
mapgrouppos.xml
mapgroupproto.xml
cfgeffectarea.json
⚠️ Always use new files from 1.29 and merge your custom edits
🔥 SUMMARY • New clothing & gear added • Loot tiers adjusted (Military / Contaminated) • New Sakhal infected event • Updated loot tables & presets • Map files changed (VERY IMPORTANT)
🌙 DAYZ 1.29 LIGHTING UPDATE 🌙
With the new 1.29 update, DayZ has introduced an updated lighting system 👀
If you want to use the new lighting config, make sure to set:
lightingConfig=3
📍 This can be set in:
• serverDZ.cfg
• cfggameplay.json (depending on your setup)
💡 WHAT TO EXPECT • A balance between dark and bright nights • Easier navigation compared to older dark setups • More immersive lighting without being pitch black
📊 OLD vs NEW LIGHTING
0 = Bright Nights
1 = Dark Nights
2 = Sakhal Lighting
3 = NEW Hybrid Lighting (Recommended)
⚠️ We recommend all server owners switch to lightingConfig=3 for the best 1.29 experience
Let us know what you think 👇🔥
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