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1.29 Update information

For server owners & anyone diving into configs… here are the 1.29 changes with raw code 👇

JDog93
Apr 15, 2026
26 views

🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 1/6) 🔥

🔥 DAYZ 1.29 UPDATE — TYPES.XML (PART 1/3) 🔥

<type name="Armband_Sakhal">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="containers"/>
</type>


<type name="Attack2Bag_Black">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
</type>


<type name="Attack2Bag_Green">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>


<type name="Attack2Bag_Ttsko">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
    <usage name="ContaminatedArea"/>
</type>


<type name="Attack2Bag_Yeger">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="containers"/>
</type>

➡️ Continue to Part 2 👇

🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 2/6) 🔥

DAYZ 1.29 UPDATE — TYPES.XML (PART 2/3)

<type name="ColdOperationBoots_Camo">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>


<type name="ColdOperationBoots_Green">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>


<type name="ColdOperationBoots_Grey">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>


<type name="Flag_Sakhal">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="tools"/>
</type>


<type name="GulagJacket_Grey">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Industrial"/>
    <usage name="Prison"/>
</type>


<type name="Headdress_Bear">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>


<type name="Headdress_Fox">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>

➡️ Continue to Part 3 👇

🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 3/6) 🔥

DAYZ 1.29 UPDATE — TYPES.XML (PART 3/3)

<type name="MilitarySweater_Chernarus">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
</type>


<type name="MilitarySweater_Livonia">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>


<type name="MilitarySweater_NoPatch">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
</type>


<type name="PilotJacket_Black">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>


<type name="PilotJacket_Brown">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
</type>


<type name="PilotJacket_Yellow">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Village"/>
</type>


<type name="TraditionalBoots_Beige">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>


<type name="TraditionalBoots_DarkBrown">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Hunting"/>
</type>


<type name="WinterMilitaryCoat_Brown">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier3"/>
    <value name="Tier4"/>
</type>


<type name="WinterMilitaryCoat_DarkGrey">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier3"/>
</type>


<type name="WinterMilitaryCoat_Grey">
    <nominal>0</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>0</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothes"/>
    <usage name="Military"/>
    <value name="Tier4"/>
</type>

💬 That’s ALL of Part 1 (Types.xml)

➡️ Continue to Part 4 👇

🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 4/6) 🔥

🧟 PART 4 — EVENTS.XML (SAKHAL EVENT)

<event name="InfectedSpooky">
    <nominal>50</nominal>
    <min>25</min>
    <max>250</max>
    <lifetime>3</lifetime>
    <saferadius>100</saferadius>
    <distanceradius>50</distanceradius>
    <cleanupradius>100</cleanupradius>
    <position>player</position>
    <active>0</active>
    <children>
        <child min="50" type="ZmbF_MilkMaidOld_Black"/>
        <child min="50" type="ZmbM_HandymanNormal_Beige"/>
    </children>
</event>

➡️ Continue to Part 5 👇

🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 5/6) 🔥

🎒 PART 5 — SPAWNABLETYPES.XML (LOOT PRESETS)

<type name="WinterMilitaryCoat_Brown">
    <cargo preset="mixArmy" />
</type>


<type name="MilitarySweater_Chernarus">
    <cargo preset="mixArmy" />
</type>


<type name="PilotJacket_Brown">
    <cargo preset="mixVillage" />
</type>


<type name="ZmbM_Mummy">
    <cargo preset="ContaminatedCargo" />
    <cargo chance="0.05">
        <item name="AntiChemInjector" chance="1.0" />
    </cargo>
    <cargo chance="0.5">
        <item name="HumanSteakMeat" chance="1.0" />
    </cargo>
    <cargo chance="0.5">
        <item name="BandageDressing" chance="0.5" />
        <item name="Rag" chance="0.5" />
    </cargo>
    <cargo chance="0.5">
        <item name="IodineTincture" chance="0.33" />
        <item name="Epinephrine" chance="0.33" />
        <item name="Morphine" chance="0.33" />
    </cargo>
</type>

➡️ Final notes in Part 6 👇

🔥 DAYZ 1.29 UPDATE — FULL CONFIG SNIPPETS (PART 6/6) 🔥

🗺️ PART 6 — IMPORTANT SERVER NOTES

• All maps updated (Chernarus / Livonia / Sakhal) • Replace and merge:

mapgrouppos.xml  
mapgroupproto.xml  
cfgeffectarea.json  

⚠️ Always use new files from 1.29 and merge your custom edits

🔥 SUMMARY • New clothing & gear added • Loot tiers adjusted (Military / Contaminated) • New Sakhal infected event • Updated loot tables & presets • Map files changed (VERY IMPORTANT)

🌙 DAYZ 1.29 LIGHTING UPDATE 🌙

With the new 1.29 update, DayZ has introduced an updated lighting system 👀

If you want to use the new lighting config, make sure to set:

lightingConfig=3

📍 This can be set in: • serverDZ.cfg • cfggameplay.json (depending on your setup)

💡 WHAT TO EXPECT • A balance between dark and bright nights • Easier navigation compared to older dark setups • More immersive lighting without being pitch black

📊 OLD vs NEW LIGHTING

0 = Bright Nights  
1 = Dark Nights  
2 = Sakhal Lighting  
3 = NEW Hybrid Lighting (Recommended)

⚠️ We recommend all server owners switch to lightingConfig=3 for the best 1.29 experience

Let us know what you think 👇🔥

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