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DayZ globals.xml Editor
Optimize your server settings with our user-friendly editor. See the impact each change has on performance.
Unit Legend
(m) = meters
(s) = seconds
(%) = percentage
Quick Presets
— apply a set of recommended values in one click⚡High Performance
Reduce entity counts & cleanup timers for better FPS. Ideal for lower-end hardware or high player-count servers.
Reducing ZombieMaxCount from 1000 → 600 can improve server FPS by 10–20%.
ZombieMaxCount: 600 · AnimalMaxCount: 100 · CleanupLifetimeDeadInfected: 120 · CleanupLifetimeRuined: 120 · CleanupLifetimeDeadAnimal: 600
🏰Extended Base Persistence
Give players more time between flag refreshes — great for PvE or casual servers where people don't log in daily.
Flag poles will last 10 days between interactions and up to 60 days total.
FlagRefreshFrequency: 864000 · FlagRefreshMaxDuration: 5184000
💀Hardcore / PvP
Longer body persistence for corpse looting, tighter server-hop and login timers, full zombie counts.
Bodies persist for 2 hours. Server hopping is heavily penalized.
CleanupLifetimeDeadPlayer: 7200 · ZombieMaxCount: 1000 · TimeHopping: 300 · TimePenalty: 60 · TimeLogin: 30 · TimeLogout: 30
Categories
Generated XML
Your complete globals.xml configuration
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<variables>
<var name="AnimalMaxCount" type="0" value="200"/>
<var name="CleanupAvoidance" type="0" value="100"/>
<var name="CleanupLifetimeDeadAnimal" type="0" value="1200"/>
<var name="CleanupLifetimeDeadInfected" type="0" value="330"/>
<var name="CleanupLifetimeDeadPlayer" type="0" value="3600"/>
<var name="CleanupLifetimeDefault" type="0" value="45"/>
<var name="CleanupLifetimeLimit" type="0" value="50"/>
<var name="CleanupLifetimeRuined" type="0" value="330"/>
<var name="FlagRefreshFrequency" type="0" value="432000"/>
<var name="FlagRefreshMaxDuration" type="0" value="3456000"/>
<var name="FoodDecay" type="0" value="1"/>
<var name="IdleModeCountdown" type="0" value="60"/>
<var name="IdleModeStartup" type="0" value="1"/>
<var name="InitialSpawn" type="0" value="100"/>
<var name="LootDamageMax" type="0" value="0.82"/>
<var name="LootDamageMin" type="0" value="0"/>
<var name="LootProxyPlacement" type="0" value="1"/>
<var name="LootSpawnAvoidance" type="0" value="100"/>
<var name="RespawnAttempt" type="0" value="2"/>
<var name="RespawnLimit" type="0" value="20"/>
<var name="RespawnTypes" type="0" value="12"/>
<var name="RestartSpawn" type="0" value="0"/>
<var name="SpawnInitial" type="0" value="1200"/>
<var name="TimeHopping" type="0" value="60"/>
<var name="TimeLogin" type="0" value="15"/>
<var name="TimeLogout" type="0" value="15"/>
<var name="TimePenalty" type="0" value="20"/>
<var name="WorldWetTempUpdate" type="0" value="1"/>
<var name="ZombieMaxCount" type="0" value="1000"/>
<var name="ZoneSpawnDist" type="0" value="300"/>
</variables>