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Bunker Broadcast Builder

cfgbunkerbroadcast.json — Morse radio bunkers, door codes and air time

Click the map to add a bunker location, drag a marker to move it.

dashtabad
kamar zir
shah yailaq
bam-e sabz
pesh kuh
gandomabad
khorramabad
sabzabad
no abad
gard abad
kucha dar
bustanshahr
dar-e ardis
okb-754
shinkalay
dehqankalay
mal kalay
bagh-e mir
tut dara
anar juy
karizak
chashme sabz
gul zar
sabz pashan
kati golzar
tor dara
mian deh
sar-e deh
pay-e kuh
bala kalay
payan kalay
qala-e kuhna
pir kalay
bazar-e kohna
darvazeh-e gharb
yak chinar
panj asyab
chahar tut
marz-e lut
pesh dasht
dahaneh-e kavir
kariz-e marz
manda marz
bad asyab
suvin shahr
mian dara
dara-e nur
gul dara
bagh-e dara
salar abad
tut mian
bar kalay
dost kalay
shinkay wadi
dashtabad airbase
dahana
nasdara
karkhana district
terminal nas
ziarat district
jui bar district
registan district
sarman-naft refinery
nasdar-beton factory
zulfiqar missile base
varzaneh

Bunker locations

0 placed

No locations yet. Click the map to place a bunker, or load the official Nasdara set.

cfgbunkerbroadcast.json

{
  "bunkerSettings": {
    "numberOfActive": 3,
    "lockCodeLength": 4,
    "lockCodeMode": 0
  },
  "schedulerSettings": {
    "batchLifetimeLength": 720,
    "reportInterval": 10,
    "periods": [
      {
        "startTime": "1745",
        "endTime": "0600"
      }
    ]
  },
  "playbackSettings": {
    "dotDuration": 0.5,
    "dashDuration": 1.5,
    "symbolGapDuration": 0.4,
    "wordGapDuration": 2.2,
    "pauseBetweenBunkers": 6,
    "messageRepetitions": 1,
    "bunkerRepetitions": 0
  },
  "proxies": []
}

Place this file in the mission folder next to cfggameplay.json. Broadcasts only run while bunkerBroadcastEnabled is on in cfggameplay.json. Each message is the bunker's six-digit map grid followed by its door code, five Morse symbols per digit.

Bunkers

How many bunkers are on the radio, and how their door codes look.

1–30

Bunkers broadcasting at the same time. Capped by how many locations you place on the map.

3–6

Characters in each bunker's keypad code. Each character costs five Morse symbols.

Codes like 4821 — easiest to read from Morse.

Broadcast schedule

When the radio is on air and how often a set of codes rotates.

1–1000 min

How long the current set of active bunkers and their codes stays before the game picks a new set. 12 h.

1–120 min

How often the message is transmitted.

Air time windows

On air 12 h 15 m — runs past midnight.

Morse playback

Length of every beep and gap in the transmission.

0.1–5 s
0.1–5 s
0.1–5 s
0.1–5 s

Pause between digits.

0.5–10 s

The gap players use to tell one bunker's message from the next.

0–3

Extra repeats of the same bunker before moving on.

0–5

Extra repeats of the whole cycle.

Broadcast timing

Symbols per bunker

50

10 digits × 5

One bunker

1 m 26 s

Full cycle

8 m 59 s

All bunkers, all repeats

Air time per night

12 h 15 m

81 full cycles fit

Estimated with an average of a dot and a dash, because the codes are random. Real transmissions land close to this.

Validation

1 to fix
  • No bunker locations. The game needs at least one proxy position to broadcast from.