Bunker Broadcast Builder
cfgbunkerbroadcast.json — Morse radio bunkers, door codes and air time
Click the map to add a bunker location, drag a marker to move it.








Bunker locations
0 placedNo locations yet. Click the map to place a bunker, or load the official Nasdara set.
cfgbunkerbroadcast.json
{
"bunkerSettings": {
"numberOfActive": 3,
"lockCodeLength": 4,
"lockCodeMode": 0
},
"schedulerSettings": {
"batchLifetimeLength": 720,
"reportInterval": 10,
"periods": [
{
"startTime": "1745",
"endTime": "0600"
}
]
},
"playbackSettings": {
"dotDuration": 0.5,
"dashDuration": 1.5,
"symbolGapDuration": 0.4,
"wordGapDuration": 2.2,
"pauseBetweenBunkers": 6,
"messageRepetitions": 1,
"bunkerRepetitions": 0
},
"proxies": []
}Place this file in the mission folder next to cfggameplay.json. Broadcasts only run while bunkerBroadcastEnabled is on in cfggameplay.json. Each message is the bunker's six-digit map grid followed by its door code, five Morse symbols per digit.
Bunkers
How many bunkers are on the radio, and how their door codes look.
Bunkers broadcasting at the same time. Capped by how many locations you place on the map.
Characters in each bunker's keypad code. Each character costs five Morse symbols.
Codes like 4821 — easiest to read from Morse.
Broadcast schedule
When the radio is on air and how often a set of codes rotates.
How long the current set of active bunkers and their codes stays before the game picks a new set. 12 h.
How often the message is transmitted.
Air time windows
On air 12 h 15 m — runs past midnight.
Morse playback
Length of every beep and gap in the transmission.
Pause between digits.
The gap players use to tell one bunker's message from the next.
Extra repeats of the same bunker before moving on.
Extra repeats of the whole cycle.
Broadcast timing
Symbols per bunker
50
10 digits × 5
One bunker
1 m 26 s
Full cycle
8 m 59 s
All bunkers, all repeats
Air time per night
12 h 15 m
81 full cycles fit
Estimated with an average of a dot and a dash, because the codes are random. Real transmissions land close to this.
Validation
1 to fix- No bunker locations. The game needs at least one proxy position to broadcast from.
